Apparel Systems, Wearable Item Systems, Decor Systems, And Other Systems And Designs

ABSTRACT

Systems and methods for apparel, wearable items, decor items, and other apparatuses configured to support a handheld device configured to generate a display are presented. Some garments are presented that have a wearable pocket for at least partially supporting a handheld device configured to generate a display that is at least partially visible through one or more apertures in the garment. Some apparel systems are presented that are configured to display an animation through a wearable prop. Ornamental designs for surface indicia, including color surface indicia, are also presented.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of pending U.S. Ser. No. 13/815,923,filed Mar. 15, 2013, which claims priority to U.S. Provisional PatentApplication No. 61/706,004, filed Sep. 26, 2012, both of which areincorporated by reference in their entireties.

FIELD

This disclosure includes apparel (such as costumes), wearable items(such as backpacks and satchels) and decor items and systems configuredto support a handheld device configured to generate a display on ascreen (such as a computer-generated image or animation) that relates tothe apparel, decor item, or other apparatus. For example, thisdisclosure includes apparel and other systems that are configured tosupport a handheld device configured to generate a display that issynergistic with a garment or apparatus that is part of the system.

SUMMARY

Apparel systems, wearable item systems, decor systems, and other systemsconfigured to support a handheld device are presented. In addition,methods for using such systems are presented.

Some embodiments of the present apparel systems (some of which arecostume systems) comprise: a device support member comprising a bodyhaving an aperture, which is an opening (the body may have a front sideand a back side); a prop coupled to or integral with the body (such ascoupled to or integral with the front side); and a pocket coupled to orintegral with the body (such as coupled to or integral with the backside). The device support member is configured to support a handhelddevice having a screen such that at least a portion of the screen isvisible through the aperture, meaning at least a portion of the screenwould be visible if the handheld device were supported by the devicesupport member.

Any one or more of the following features, configurations,characterizations, and/or components can be present, alone or in anycombination, in more specific embodiments of such apparel systems: Thebody has multiple apertures. The apertures have different sizes and/orshapes. The apparel system further comprises a bag, such as a backpack,which can be worn, or a satchel, which may have a strap that can beworn. The shape of the aperture is related to the prop (e.g., to theshape, content, and/or appearance of the prop). For example, theaperture may be large enough that a display that is visible through itwill be understood to be related to the prop (e.g., a display of abeating heart is related to a wound near a wearer's chest). The body isconfigured such that the aperture has a normally-open configuration. Theapparel system further comprises a package containing the device supportmember. The apparel system further comprises a package containing thedevice support member, the package including indicia that identifies asource for one or more applications that can be executed on a handhelddevice that has a screen and that is sized to be supported by the devicesupport member. The apparel system further comprises a packagecontaining the device support member, the package including an insertthat includes indicia that identifies a source for one or moreapplications that can be executed on a handheld device that has a screenand is sized to be supported by the device support member. The devicesupport member further comprises a bib coupled to or integral with thebody, the bib configured to be coupled to a wearer's neck. The devicesupport member is configured to be adhered to a wearer's body. The propmay be integral with the body. The prop comprises a wound or a zipper.The apparel system further comprises a handheld device configured to runan application displaying a heart, such as a beating heart, and thehandheld device is sized to be supported by the device support member.The apparel system further comprises a garment configured to be worn bya wearer over the device support member. The garment is configured suchthat, when the device support member is worn by a wearer and the garmentis worn by the wearer over the device support member, at least a portionof the prop is visible and at least a portion of the body of the devicesupport member is concealed. The garment is configured such that, whenthe device support member is worn by a wearer and the garment is worn bythe wearer over the device support member, at least a portion of theprop can be made visible under wearer control and at least a portion ofthe body of the device support member can be concealed under wearercontrol. The body of the device support member is configured to becoupled directly to the garment. The device support member is couplableto the garment with hook and loop fasteners. The device support memberis sewn, fused, or adhered to the garment. The device support memberand/or the pocket comprises latex or latex elastomer, latex compound,silicone, PVA, elastomeric urethane, rigid urethane, rubber, ABSplastic, hot melt adhesive, or hot melt vinyl. The apparel systemfurther comprises a handheld device configured to run an application andsized to be supported by the device support member. The application,when run, can generate a display related to the prop (such as a displaythat interacts with the prop), such as a beating heart and a soundeffect of a beating heart, which are related to a prop that comprises awound. The display may cause the apparel system to appear coherent. Thedisplay may have a three-dimensional appearance.

Some embodiments of the present apparel systems comprise a bag having atleast one aperture; and a device support member configured to be coupledto the bag. The device support member has a pocket and is configured tosupport a handheld device such that at least a portion of a screen ofthe handheld device is visible through the at least one aperture. Thebag may be a backpack, which can be worn, or a satchel, which may have astrapped that can be carried or worn.

Some embodiments of the present wearable item systems comprise awearable item that includes a container having at least one aperture andbeing closable; at least one wearable strap coupled to the container,the wearable strap being configured to be worn over a wearer's shoulder;and a device support member coupled to the wearable item. The devicesupport member has a pocket and is configured to support a handhelddevice such that at least a portion of a screen of the handheld deviceis visible through the at least one aperture.

Any one or more of the following features, configurations,characterizations, and/or components can be present, alone or in anycombination, in more specific embodiments of such wearable item systems:The wearable item further comprises a cover configured to overlap aportion of the container, and the device support member is coupled tothe cover. The wearable item includes a zipper, and the container isclosable with the zipper. The container comprises a graphic. The graphiccomprises water. The graphic depicts a zombie, a clown, a werewolf, abarber, a wound, a face, a jack o'lantern, a kitten, a cat, a dog, areindeer, a disco dancer, a cartoon character, a public figure, ahearth, a winter scene, a portrait, or a picture frame. The systemfurther comprises a handheld device configured to run an applicationcapable of generating a display on a screen related to the graphic (suchas a display that interacts with the graphic and may make the wearableitem system appear coherent), at least a portion of which will bevisible through the at least one aperture when the handheld device issupported by the device support member. The application is capable ofgenerating a display on the screen of one or more of a shark fin, aneye, multiple eyes, an organ, moving maggots, turning gears, movingsnakes, and one or more moving spiders. The application can generatesound to accompany the display. The display is modifiable. The displaymay have a three-dimensional appearance. The wearable item comprises abackpack. The wearable item comprises a satchel.

Some embodiments of the present apparel systems comprise a garmentcomprising at least one aperture; and a device support member configuredto be worn underneath the garment. The device support member has apocket and is configured to support a handheld device such that at leasta portion of a screen of the handheld device is visible through the atleast one aperture.

Any one or more of the following features, configurations,characterizations, and/or components can be present, alone or in anycombination, in more specific embodiments of such apparel systems: Theapparel system further comprises a stiffening layer coupled to an insidesurface of the garment. The pocket is configured to be coupled to thestiffening layer. The apparel system further comprises a hook and loopfastener coupled to the garment, where one portion of the hook and loopfastener is coupled to the pocket and another portion of the hook andloop fastener is coupled to the stiffening layer. The pocket is sewn tothe stiffening layer along at least one edge of the pocket. The apparelsystem further comprises stiffening piping coupled to an inside surfaceof the garment. The garment further comprises a graphic. The at leastone aperture has at least one shape that is related to the graphic(e.g., to the shape, content, and/or appearance of the graphic). Forexample, the at least one aperture may comprise shapes corresponding totwo eyes of a graphic that includes a face. The garment furthercomprises a graphic surrounding the at least one aperture. The graphicmay depict, for example, a zombie, a clown, a werewolf, a barber, awound, a face, a jack o'lantern, a kitten, a cat, a dog, a reindeer, adisco dancer, a cartoon character, a public figure, a hearth, a winterscene, a portrait, or a picture frame. The apparel system furthercomprises a handheld device configured to run an application capable ofgenerating a display on a screen related to the graphic (such as adisplay that interacts with the graphic and may make the apparel systemappear coherent), at least a portion of which will be visible throughthe at least one aperture when the handheld device is supported by thedevice support member. The apparel system further comprises a handhelddevice configured to run an application capable of generating a displayon a screen related to the graphic, at least a portion of which will bevisible through the at least one aperture when the handheld device issupported by the device support member. The application is capable ofgenerating a display on the screen of one or more of an eye, multipleeyes, and an organ (such as a heart, and, more specifically, a beatingheart). The eye, or the eyes, may be moving, and may be accompanied by asound effect. The display is modifiable. For example, the applicationmay be configured such that the display can be scaled and positioned toappropriately line up with the aperture. The display (which can be ananimation) can be interactive and configured to play audio to furtherenhance the synergistic effect of the apparel system. The display mayhave a three-dimensional appearance.

Some embodiments of the present apparel systems comprise a garmentcomprising at least one aperture; a pocket configured to be wornunderneath the garment; and a handheld device configured to besupported, at least in part, by the pocket and comprising a screen andan application configured to generate a display on the screen. Thedisplay is configurable to be visible through the at least one aperturewhen the handheld digital device is supported, at least in part, by thepocket.

Any one or more of the following features, configurations,characterizations, and/or components can be present, alone or in anycombination, in more specific embodiments of such apparel systems: Theapparel system further comprises a stiffening layer coupled to an insidesurface of the garment. The pocket is configured to be coupled to thestiffening layer. The apparel system further comprises a hook and loopfastener coupled to the garment, where one portion of the hook and loopfastener is coupled to the pocket and another portion of the hook andloop fastener is coupled to the stiffening layer. The pocket is sewn tothe stiffening layer along at least one edge of the pocket. The apparelsystem further comprises stiffening piping coupled to an inside surfaceof the garment. The garment further comprises a graphic. The at leastone aperture has at least one shape that is related to the graphic(e.g., to the shape, content, and/or appearance of the graphic). Forexample, the at least one aperture may comprise shapes corresponding totwo eyes of a graphic that includes a face. The garment furthercomprises a graphic surrounding the at least one aperture. The graphicmay depict, for example, a zombie, a clown, a werewolf, a barber, awound, a face, a jack o'lantern, a kitten, a cat, a dog, a reindeer, adisco dancer, a cartoon character, a public figure, a hearth, a winterscene, a portrait, or a picture frame. The display is modifiable. Forexample, the application may be configured such that the display can bescaled and positioned to appropriately line up with the aperture. Thedisplay (which can be an animation) can be interactive and configured toplay audio to further enhance the synergistic effect of the apparelsystem.

Some embodiments of the present methods of using an apparel systemcomprise obtaining an apparel system comprising: a garment comprising atleast one aperture; a pocket configured to be worn underneath thegarment; and a handheld device configured to be supported, at least inpart, by the pocket and comprising a screen and an applicationconfigured to generate a display on the screen; running the application;and supporting the handheld device, at least in part, using the pocketsuch that the display is visible through the at least one aperture.

Any one or more of the following features, configurations,characterizations, and/or steps can be present, alone or in anycombination, in more specific embodiments of such methods: The methodfurther comprises selecting, on the handheld device, an animation fromthe application. The method further comprises touching the screen tomanipulate a feature of the display to correspond in size to the atleast one aperture. The garment comprises a graphic and the display isrelated to the graphic (such as a display that interacts with thegraphic and may make the apparel system appear coherent). The apparelsystem that is subject to the method further comprises a device supportmember comprising a prop, the pocket being a portion of the devicesupport member, and the display is related to the prop. The shape of theat least one aperture is related to the prop (e.g., to the shape,content, and/or appearance of the prop). For example, the at least oneaperture may be large enough that the display that is visible through itwill be understood to be related to the prop (e.g., a display of abeating heart is related to a wound near a wearer's chest).The propcomprises a wound. The display comprises one or more of a sound effect,an eye, multiple eyes, and an organ, such as a heart, and, morespecifically, a beating heart. The sound effect may be associated withwhat is displayed, such as a sound effect of a beating heart toaccompany the displayed beating heart. The graphic may depict, forexample, a zombie, a clown, a werewolf, a barber, a wound, a face, ajack o'lantern, a kitten, a cat, a dog, a reindeer, a disco dancer, acartoon character, a public figure, a hearth, a winter scene, aportrait, or a picture frame.

Some embodiments of the present decor systems comprise a front surfaceand back surface; at least one aperture through the front surface and atleast one aperture through the back surface; and a device support membercoupled to the back surface. The device support member is configured tosupport a handheld device comprising a screen such that a portion of thescreen is visible through the at least one aperture.

Any one or more of the following features, configurations,characterizations, and/or components can be present, alone or in anycombination, in more specific embodiments of such decor systems: Thefirst and second surfaces are surfaces of the same material, and the atleast one aperture through the front surface and the at least oneaperture through the back surface are the same at least one aperture.The front surface further comprises a graphic. The front surface furthercomprises a graphic surrounding the at least one aperture. The decorsystem further comprises a handheld device configured to generate adisplay related to the graphic, at least a portion of which (meaning aportion of the display) is visible through the at least one aperturewhen the handheld device is supported by the device support member. Thedecor system further comprises a handheld device configured to generatea display related to the graphic, at least a portion of which (meaning aportion of the display) is visible through the at least one aperturewhen the handheld device is supported by the device support member. Thedisplay is modifiable. The graphic may depict, for example, a zombie, aclown, a werewolf, a barber, a wound, a face, a jack o'lantern, akitten, a cat, a dog, a reindeer, a disco dancer, a cartoon character, apublic figure, a hearth, a winter scene, a portrait, or a picture frame.The aperture or apertures may have a shape or shapes that are related tothe graphic (e.g., to the shape, content, and/or appearance of thegraphic). For example, the at least one aperture may comprise shapescorresponding to two eyes of a graphic that includes a face.

Some embodiments of the present systems comprise a mug comprising avolume defined, at least in part, by a curved surface coupled to aplanar surface; and a device support member coupled to the planarsurface and configured to support a handheld device. At least a portionof each of the curved surface and the planar surface is sufficientlytransparent that, when a handheld device having a screen is supported bythe device support member, a portion of the screen is visible throughthe curved surface and the planar surface.

In any of the above embodiments involving garments or device supportmembers, the garment or device support member may comprise, for example,one, two, three, four, five, six, seven, eight, nine, ten, or moreapertures.

In any of the above embodiments involving an application that, when run,generates a display, the display may be an animation, and the animationmay comprise, for example, a shark fin, an eye, two eyes, a mouth, abeating heart, writhing maggots, crawling spiders, twitching muscles, aglowing light, a swirling mist, a burning flame, falling snow, aspinning barber pole, a blinking disco ball, or other animation thatenhances or relates to a graphic or a prop.

In any of the above embodiments, the display is adjustable and can beenlarged, reduced, rotated, or translated. All of the disclosed displaysmay include actual subject matter (such as an actual moving eye) orcomputer-generated subject matter (such as a computer-generated movingeye). The displays may have a three-dimensional appearance. Any of thepresent applications can be configured to accept feedback from one ormore instruments on the handheld device, such as an ambient light sensor(if provided), a proximity sensor (if provided), GPS (if provided), anaccelerometer (if provided), a compass (if provided), a gyroscope orgyroscopes (if provided), bluetooth (if provided), and the like, toinfluence and affect the display (e.g., an animation). For example, anyof the present applications may be configured such that a front facingcamera can be used for head and/or eye tracking of the viewer toinfluence the animation. As another example, any of the presentapplications may be configured such that a front facing camera can beused to capture video segments of the viewer interacting with theapparel system (and, in more particular embodiments, the costume), suchas, for example, to generate a reaction from a viewer witnessing astartling image in the animation. Any of the present applications may beconfigured to modify (e.g., distort) the wearer's voice that isprojected through a speaker on the handheld device.

In some embodiments, any of the present applications may be configuredsuch that two apparel systems (e.g., two costume systems) can interactwith each other based on proximity. For example, any of the presentapplications may be configured such that a handheld device separate fromthe device running the application can be used to remotely control thedisplay (e.g., the animation) that is playing on the wearer's costume.Any of the present applications may be configured such that headphonescan be attached to the handheld device and the buttons on the headphonescan be used to interact with the display (e.g., the animation).

This disclosure also includes designs and ornamental designs forgraphics, each of which may be applied as surface indicia to a garmentor other article of manufacture, a system, an apparel system, a decoritem, a costume system, and/or a decor system. Some of these ornamentaldesigns are in color. In some of the present costume systems thatinclude a garment, the garment is a tee shirt, a sweater, a sweatshirt,a jacket, a blazer, a cloak, a cape, a hood, a hat, a mask, a vest, aserape, a poncho, or a coat. In some of the present designs, includingsome of the present ornamental designs for graphics applied to agarment, the garment is a tee shirt, a sweater, a sweatshirt, a jacket,a blazer, a cloak, a cape, a hood, a hat, a mask, a vest, a serape, aponcho, or a coat. Some of the present designs include portions that areclear, translucent, transparent, and/or opaque, such as a portion of adevice support member.

The term “garment” includes any item of apparel configured to be worn bya person or an animal, and specifically includes at least shirts, teeshirts, sweaters, sweatshirts, jackets, blazers, cloaks, capes, hoods,hats, masks, vests, serapes, ponchos, and coats.

The term “handheld device” includes any device capable of displaying animage (such as a digital image) and downloading and running anapplication, and specifically includes tablet computers (e.g., AppleiPad, Samsung Galaxy Tab, HTC Flyer), touchscreen mobile phones (e.g.,Apple iPhone, Google Nexus, Samsung Galaxy, HTC Droid, HTC One), andtouchscreen music players (e.g., iPod Touch). Another description thatis encompassed by this definition and these examples is a “handhelddigital device.”

The term “decor item” includes any item intended for decorative display,and specifically includes picture frames, mirrors, and sculptures.

The term “body” in the context of device support members includesstructures of adequate size and shape to function as claimed. It doesnot necessarily possess the connotation associated with a living thing's“body,” though some structures that can serve as a “body” consistentwith the present embodiments may have a shape that in some way resemblesa body of a living thing.

The term “coupled” is defined as connected, although not necessarilydirectly, and not necessarily mechanically. Two items are “couplable” ifthey can be coupled to each other, and, when coupled, may still becharacterized as “couplable.” Unless the context explicitly requiresotherwise, items that are couplable are also decouplable, andvice-versa. One non-limiting way in which a first structure is couplableto a second structure is for the first structure to be configured to becoupled (or configured to be couplable) to the second structure.

The terms “a” and “an” are defined as one or more unless this disclosureexplicitly requires otherwise.

The term “substantially” and its variations (e.g., “approximately” and“about”) are defined as being largely but not necessarily wholly what isspecified (and include wholly what is specified) as understood by one ofordinary skill in the art. In any disclosed embodiment, the terms“substantially,” “approximately,” and “about” may be substituted with“within [a percentage] of” what is specified, where the percentageincludes 0.1, 1, 5, and 10 percent.

The terms “comprise” (and any form of comprise, such as “comprises” and“comprising”), “have” (and any form of have, such as “has” and“having”), “include” (and any form of include, such as “includes” and“including”) and “contain” (and any form of contain, such as “contains”and “containing”) are open-ended linking verbs. As a result, a method orsystem that “comprises,” “has,” “includes” or “contains” one or moresteps or elements possesses those one or more steps or elements, but isnot limited to possessing only those one or more elements. Likewise, astep of a method or an element or component of a system that“comprises,” “has,” “includes” or “contains” one or more featurespossesses those one or more features, but is not limited to possessingonly those one or more features. For example, a costume that comprises apocket has one pocket, but may have more than one pocket. Additionally,terms such as “first” and “second” are used only to differentiatestructures or features, and not to limit the different structures orfeatures to a particular order.

Furthermore, a device or structure that is configured in a certain wayis configured in at least that way, but may also be configured in waysthat are not listed.

The feature or features of one embodiment may be applied to otherembodiments, even though not described or illustrated, unless expresslyprohibited by this disclosure or the nature of the embodiments.

Any embodiment of any of the disclosed systems and methods can consistof or consist essentially of—rather thancomprise/include/contain/have—any of the described elements and/orfeatures and/or steps. Thus, in any of the claims, the term “consistingof” or “consisting essentially of” can be substituted for any of theopen-ended linking verbs recited above, in order to change the scope ofa given claim from what it would otherwise be using the open-endedlinking verb.

Other features and associated advantages will become apparent withreference to the following detailed description of specific embodimentsin connection with the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

The patent or application file contains at least one drawing executed incolor. Copies of this patent or patent application publication withcolor drawing(s) will be provided by the U.S. Patent and TrademarkOffice upon request and payment of the necessary fee. Specifically,FIGS. 9C, 9E, 19E-19F, 20E-20F, 21E-21F, 22E-22F, 23E-23F, 24E-24F, 25C,26E-26F, 27C, 28E-28F, 29E-29F, 30E,-30F, 31E-31F, 32E-32F, 33E-33F,34E-34F, 35E-35F, 36E-36F, 37E-37F, 38E-38F, 39E-39F, 40E-40F, 41E-41F,42E-42F, and 43G-43H are in color. Each of these figures represents oneof the present ornamental designs for color surface indicia that may beapplied to an article of manufacture, such as a garment, and, moreparticularly, such as a tee shirt, a sweater, a sweatshirt, a jacket, ablazer, a cloak, a cape, a hood, a hat, a mask, a vest, a serape, aponcho, or a coat. The shape of the article of manufacture may beillustrated in dashed lines that will form no part of any future claimeddesigns.

A portion of the disclosure of this patent document, specificallyincluding FIGS. 19A-43B and 43E-43H and the code beginning at page 39,contains material to which a claim for copyright is made. The copyrightowner has no objection to the facsimile reproduction by anyone of thepatent document or the patent disclosure, as it appears in the Patentand Trademark Office patent file or records, but reserves all othercopyright rights whatsoever.

The following drawings illustrate by way of example and not limitation.For the sake of brevity and clarity, every feature of a given structuremay not be labeled in every figure in which that structure appears.Identical reference numbers do not necessarily indicate an identicalstructure. Rather, the same reference number may be used to indicate asimilar feature or a feature with similar functionality, as maynon-identical reference numbers.

Unless otherwise noted, the figures are drawn to scale, meaning that thesizes of the depicted items are accurate relative to each other for atleast the embodiments depicted in the figures.

FIG. 1 is an illustration of a wearer wearing one embodiment of anapparel system comprising a device support member.

FIG. 2 is an illustration of a wearer wearing the device support memberof FIG. 1 partially underneath a garment.

FIG. 3 is an illustration of a wearer wearing the device support memberof FIG. 1 such that only the prop and display (e.g., animation) arevisible through an aperture in the garment.

FIG. 4 is front view of the device support member of FIG. 1.

FIG. 5 is a detail view of the body of the device support member of FIG.1 showing an aperture (and, more specifically, multiple openings).

FIGS. 6 and 7 are detail views of the body of the device support memberof FIG. 5 showing a display (e.g, an animation) visible through anaperture.

FIG. 8 is an alternate embodiment of the body of the device supportmember of FIG. 1 showing an aperture.

FIG. 9A is a detail view of the body of the device support member ofFIG. 8 showing a display (e.g, an animation) visible through anaperture.

FIGS. 9B and 9C show grayscale and color drawings, respectively, of thebody of FIG. 5.

FIGS. 9D and 9E show grayscale and color drawings, respectively, ofdisplays that can be used with any of the present systems.

FIG. 10 is a back view of the body of the device support member of FIG.1 showing a pocket.

FIG. 11 is a back view of the body of the device support member of FIG.1 showing a pocket and a handheld digital device in the pocket.

FIGS. 12A-12B are a front and a side sectional view, respectively, ofthe device support member of FIG. 1.

FIG. 13 is an alternate embodiment of an apparel system comprising agarment, an aperture in the garment, and a graphic on the garment.

FIG. 14 is a view of the inside of the garment depicted in FIG. 13comprising a pocket.

FIG. 15 is an exploded view of the garment depicted in FIG. 14.

FIG. 16 is a view of the garment depicted in FIG. 14 with a handhelddigital device secured in the pocket.

FIGS. 17A-17B are views of the back and front, respectively, an apparelsystem comprising a garment and packaging.

FIG. 17C is an exploded view of an apparel system comprising a garment,packaging, and an insert.

FIGS. 18A-18D depict different embodiments of wearable item systems.

FIGS. 19A-19F are line drawings, grayscale drawings, and color drawingsof a zombie torso graphic comprising one aperture and a display (e.g, ananimation).

FIGS. 20A-20F are line drawings, grayscale drawings, and color drawingsof a witch graphic comprising two apertures and a display (e.g, ananimation).

FIGS. 21A-21F are line drawings, grayscale drawings, and color drawingsof a grimacing face graphic comprising one aperture and a display (e.g,an animation).

FIGS. 22A-22F are line drawings, grayscale drawings, and color drawingsof a skull graphic comprising two apertures and a display (e.g, ananimation).

FIGS. 23A-23F are line drawings, grayscale drawings, and color drawingsof a pirate graphic comprising one aperture and a display (e.g, ananimation).

FIGS. 24A-24F are line drawings, grayscale drawings, and color drawingsof a jack o'lantern graphic comprising two apertures and a display (e.g,an animation).

FIGS. 25A-25C are line drawings, grayscale drawings, and color drawingsof an frog graphic comprising one aperture and a display (e.g, ananimation).

FIGS. 26A-26F are line drawings, grayscale drawings, and color drawingsof a jack o'lantern graphic comprising three apertures and a display(e.g, an animation).

FIGS. 27A-27C are line drawings, grayscale drawings, and color drawingsof an alternate embodiment of the jack o'lantern graphic of FIGS.26A-26F comprising one aperture and a display (e.g, an animation).

FIGS. 28A-28F are line drawings, grayscale drawings, and color drawingsof a mask graphic comprising two apertures and a display (e.g, ananimation).

FIGS. 29A-29F are line drawings, grayscale drawings, and color drawingsof a kitten graphic comprising two apertures and a display (e.g, ananimation).

FIGS. 30A-30F are line drawings, grayscale drawings, and color drawingsof an evil clown graphic comprising three apertures and a display (e.g,an animation).

FIGS. 31A-31F are line drawings, grayscale drawings, and color drawingsof a fortune teller graphic comprising one aperture and a display (e.g,an animation).

FIGS. 32A-32F are line drawings, grayscale drawings, and color drawingsof a fortune teller graphic comprising one aperture and a display (e.g,an animation).

FIGS. 33A-33F are line drawings, grayscale drawings, and color drawingsof a decapitated butler graphic comprising two apertures and a display(e.g, an animation).

FIGS. 34A-34F are line drawings, grayscale drawings, and color drawingsof an evil barber graphic comprising one aperture and a display (e.g, ananimation).

FIGS. 35A-35F are line drawings, grayscale drawings, and color drawingsof an reindeer graphic comprising one aperture and a display (e.g, ananimation).

FIGS. 36A-36F are line drawings, grayscale drawings, and color drawingsof an hearth graphic comprising one aperture and a display (e.g, ananimation).

FIGS. 37A-37F are line drawings, grayscale drawings, and color drawingsof an winter scene graphic comprising one aperture and a display (e.g,an animation).

FIGS. 38A-38C are line drawings, grayscale drawings, and color drawingsof an alternate embodiment of the winter scene graphic depicted in FIGS.37A-37F comprising one aperture and a display (e.g, an animation).

FIGS. 39A-39F are line drawings, grayscale drawings, and color drawingsof a President Obama graphic comprising two apertures and a display(e.g, an animation).

FIGS. 40A-40F are line drawings, grayscale drawings, and color drawingsof a zombie head graphic comprising two apertures and a display (e.g, ananimation).

FIGS. 41A-41F are line drawings, grayscale drawings, and color drawingsof a female disco dancer comprising one aperture and a display (e.g, ananimation).

FIGS. 42A-42F are line drawings, grayscale drawings, and color drawingsof a male disco dancer comprising one aperture and a display (e.g, ananimation).

FIGS. 43A-43B are line drawings of an decor system comprising twoapertures and a display (e.g, an animation).

FIG. 43C is a line drawing of the back side of the decor system depictedin FIGS. 43A-43B.

FIG. 43D is an exploded view of the decor system depicted in FIG. 43C.

FIGS. 43E-43H are grayscale drawings and color drawings of an decorsystem comprising two apertures and a display (e.g, an animation).

FIGS. 44A-44B are line drawings of an embodiment of a system comprisinga mug.

DETAILED DESCRIPTION

Various features and advantageous details are explained more fully withreference to the non-limiting embodiments that are illustrated in theaccompanying drawings and detailed in the following description. Itshould be understood, however, that the detailed description and thespecific examples, while indicating embodiments of the invention, aregiven by way of illustration only, and not by way of limitation. Varioussubstitutions, modifications, additions, and/or rearrangements willbecome apparent to those of ordinary skill in the art from thisdisclosure.

In the following description, numerous specific details are provided toprovide a thorough understanding of the disclosed embodiments. One ofordinary skill in the relevant art will recognize, however, that theinvention may be practiced without one or more of the specific details,or with other methods, components, materials, and so forth. In otherinstances, well-known structures, materials, or operations are not shownor described in detail to avoid obscuring aspects of the invention.

The following are examples of apparel systems (at least some of whichare costume systems), decor items, and other apparatuses configured toretain a handheld device that is configured to generate a display (suchas an animation) that enhances the apparel system, decor item, or otherapparatus. For example, the apparel system may comprise a garment, suchas a shirt, with an aperture displaying a synthetic wound. The syntheticwound is configured to support (e.g., hold or secure) and cover ahandheld device, and the shirt is configured to cover the syntheticwound, such that only a portion of the screen of the handheld device isvisible through the synthetic wound and the shirt. The handheld digitaldevice can be configured (such as with a software application) togenerate a display, such as an animation simulating a beating heart,blood pumping through veins, flexing muscles, writhing maggots, oranother effect that is related (e.g., synergistically) to the syntheticwound. When worn by a wearer, the apparel system makes it appear asthough the wearer has an open wound through which, for example, thewearer's heart, veins, or muscles, or writhing maggots can be seen.

In another example, the apparel system may comprise a garment, such as ashirt, with a graphic and at least one aperture in the graphic. Ahandheld digital device may be supported directly by the shirt orcoupled (e.g., secured) to the body of the wearer and be configured(such as with a software application) to generate a display (e.g., of ananimation) visible through the aperture in the graphic that is related(e.g., synergistically) to the graphic. For example, the graphic may beof a cartoon portrait, and the at least one aperture may be cut-outswhere the eyes would ordinarily be. The handheld digital device can beconfigured (such as with a software application) to generate a displayof an animation of, for example, darting or blinking eyes, such that thecartoon portrait appears to have moving eyes. The application, like allthe present applications, may also generate sound to accompany thedisplay.

FIGS. 1-12B illustrate a apparel system 10, which is one example of thepresent apparel systems. Apparel system 10 comprises a device supportmember 30 having a body 32 that includes a prop 33 and an aperture (oropening) 34 (which extends from the front side of device support member30 to the back side of device support member 30), and a garment 12, eachconfigured to be worn by a wearer as shown in FIGS. 1-3. Morespecifically, body 30 includes multiple apertures 34 (see FIG. 9C),which have different sizes and shapes. In some embodiments, garment 12is configured to be worn by a wearer over and substantially coveringdevice support member 30 such that device support member 30 is betweengarment 12 and the wearer, either directly adjacent the wearer orseparated from the wearer by an undergarment. As shown in FIGS. 1-3, forexample, the wearer is wearing an undergarment 8, over which devicesupport member 30 is worn, and over which, in turn, garment 12 is worn.In other situations, the wearer may wear device support member 30directly adjacent his or her skin.

FIG. 1 illustrates one manner in which a wearer can wear one embodimentof device support member 30 before putting on garment 12. FIG. 2 shows awearer putting on garment 12 over device support member 30, such that,in use, device support member 30 is positioned under garment 12 relativeto the wearer. FIG. 3 shows the wearer manipulating garment 12 to havean aperture 14 such that body 32 of device support member 30 is at leastpartially (e.g., substantially) concealed (by garment 12) and prop 33may be seen through aperture 14. Garment 12 is an example of a garmentconfigured such that, when the device support member is worn by a wearerand the garment is worn by the wearer over the device support member, atleast a portion of the prop can be made visible under wearer control andat least a portion of the body of the device support member can beconcealed under wearer control. In other embodiments, garment 12 mayinclude an aperture that has a fixed configuration (such as a cutout ina non-button down shirt) through which prop 33 may be seen when devicesupport member 30 is worn by a wearer underneath the garment. Such agarment is an example of one configured such that, when the devicesupport member is worn by a wearer and the garment is worn by the wearerover the device support member, at least a portion of the prop isvisible and at least a portion of the body of the device support memberis concealed.

As shown in detail with reference to FIGS. 4-11, in the illustratedembodiment, body 32 of device support member 30 may comprise a bib 31configured to couple (e.g., secure) the device support member to awearer's neck. One example of how bib 31 may be configured to couple thedevice support member to a wearer's neck is for the bib to include neckopening 38, which may be configured as a bounded opening in bib 31, orwhich may be formed in part by bib portions 31 a and 31 b which areconfigured to be coupled (e.g., secured) to each other in any suitablefashion around a wearer's neck, such as with one or more fabric straps,elastic straps, snaps, clips, buttons, hook and loop fasteners,adhesives, or the like. In other embodiments, fabric straps, elasticstraps, straps having hook and loop fasteners, or other fasteners may beused instead of bib 31. In still other embodiments, body 32 of devicesupport member 30 may comprise a vest configured to be worn over thehead and shoulders of the wearer. In still other specific embodiments,body 32 of device support member 30 may comprise a chest piececonfigured to be secured to the wearer's neck and waist via fabricstraps, elastic straps, straps having hook and look fasteners, or otherfasteners. In other embodiments, body 32 of device support member 30comprises a sleeve configured to be worn on a wearer's waist, arm, calf,or thigh. In yet other specific embodiments, device support member 30may configured to be adhered to the body of the wearer, such as withadhesive tape coupled (or couplable) to device support member 30.

In some embodiments, device support member 30 may be coupled directly togarment 12 and is not separately wearable by a wearer. In suchembodiments, device support member 30 may, for example, be sewn, fused,or adhered to garment 12. In other embodiments, device support member 30may be removably coupled to garment 12 with hook and loop fasteners.

Bib 31 may comprise, for example, one or more of cloth, fabric, hook andloop fasteners, spandex, nylon, elastic, rubber, or polyester.

Aperture 34 of body 32 of device support member 30 is configured suchthat, when body support member 30 is supporting a handheld device 20(see FIG. 11) having a screen (and the handheld device is approximatelythe same size as pocket 40 (discussed below)), a portion of the screenis visible through aperture 34 and at least (including, for example, allof) the non-screen portions of handheld digital device 20 are concealed(by device support member 30).

Body 32 comprises a front side 37 and prop 33. In the embodiment shown,prop 33 is integral with body 32 and simulates a wound. In otherembodiments, prop 33 may be coupled to body 32 using, for example, oneor more of the attachment mechanisms and/or materials described above.In an alternate embodiment illustrated in FIGS. 8-9A, prop 33 a maysimulate (e.g., be molded like) a zipper or may comprise a functioningzipper. Prop 33 is an example of a prop that surrounds an aperture, andaperture 34 is an example of an aperture that has a normally-openconfiguration (or position). Furthermore, body 30 is an example of abody that is configured such that its aperture (aperture 34) has anormally-open configuration (or position). Prop 33 a, when it comprisesa functioning zipper, is an example of a prop that can be manipulated(unzipped and the zipper halves pulled apart from each other) to definean aperture (aperture 34 a), and aperture 34 a is an example of anaperture that can be manipulated to an open configuration (or position).Furthermore, the version of body 30 shown in FIGS. 8-9A is an example ofa body that is configured such that its aperture (aperture 34 a) can bemanipulated to an open configuration (or position).

FIGS. 9B and 9C show body 32, prop 33, and display 22 (in the form of abeating heart) in grayscale and color, respectively. FIGS. 9D and 9Eshow examples of displays (in grayscale and color, respectively), andmore specifically of images that form part of animations, that may beused as one of the present displays in any of the present systems,including the present apparel systems and the present decor systems.More particularly, FIG. 9D shows display 22 abw, representing a beatingheart; display 22 bbw, representing turning gears; display 22 cbw,representing writhing maggots; display 22 dbw, representing slitheringsnakes; and display 22 ebw, representing a crawling spider (atarantula). Similarly, FIG. 9E shows display 22 ac, representing abeating heart; display 22 bc, representing turning gears; display 22 cc,representing writhing maggots; display 22 dc, representing slitheringsnakes; and display 22 ec, representing a crawling spider (a tarantula).

As shown in FIGS. 10-12B, body 32 of device support member 30 comprisesa back side 39 and pocket 40, which can be coupled to or integral withback side 39. In the illustrated embodiment, pocket 40 is integral withand comprises the same material as device support member 30. Devicesupport member 30 is therefore capable of supporting (e.g., holding orsecuring) handheld device 20, such as is shown in FIGS. 12A-12B. Body 32is an example of a body that is configured to hold a handheld device,which may inserted into the volume defined by pocket 40 and, in someembodiments, by back side 39. In the illustrated embodiment, body 32also comprises a cap 42 coupled to or integral with back side 39 and/orpocket 40.

In the illustrated embodiment, pocket 40 is configured such that it hasthree edges and is formed from the same material as body 32. In otherembodiments, pocket 40 may have only one edge. In embodiments in whichpocket 40 is coupled to body 32, device support member 30 may includeone or more of the attachment mechanisms and/or materials describedabove, which may couple pocket 40 to body 32 and, more particularly, toback side 39. In such embodiments, pocket 40 may comprise the samematerial as body 32 or a different material than what body 32 comprises.

Body 32 of device support member 30 may comprise latex, latex elastomer,latex compound, silicone, PVA, elastomeric urethane, rigid urethane,rubber, ABS plastic, hot melt adhesive, or hot melt vinyl. Pocket 40 andcap 42 may comprise latex, latex elastomer, latex compound, silicone,PVA, elastomeric urethane, rigid urethane, rubber, ABS plastic, hot meltadhesive, or hot melt vinyl in some embodiments; in other embodiments,pocket 40 and cap 42 may comprise cloth, fabric, hook and loopfasteners, spandex, nylon, elastic, rubber, or polyester.

The handheld digital device can be configured (such as with a softwareapplication, also known as an “app”) to generate a display, such as ofan animation simulating a beating heart, blood pumping through veins,flexing muscles, writhing maggots, or another effect that is related(e.g., synergistically) to the synthetic wound, or some combination ofany of these that cycles periodically (or at a wearer-programmable rate)through the components of the combination. When worn by a wearer, theapparel system makes it appear as though the wearer has an open woundthrough which the wearer's heart, veins, or muscles, or writhing maggotscan be seen. Handheld digital device 20 is configured (such as with asoftware application) to generate a display 22 related to prop 33 ofdevice support member 30. For example, where prop 33 is a simulation ofa wound (as depicted), display 22 may comprise a beating heart thatenhances the appearance of the wound. Together, these parts—the fakewound and the animated heart—create a synergistic effect that is greaterthan the effect of the parts individually. Other displays 22 related(e.g., synergistically) to a wound may include, for example, twitchingmuscles, pulsing veins, moving tendons, and/or moving bones, or somecombination of any of these that cycles periodically (or at awearer-programmable rate) through the components of the combination.

One way to use the embodiments disclosed in FIGS. 1-12 and theaccompanying description is for a wearer to obtain a handheld device(e.g., handheld device 20) and a device support member (e.g., devicesupport member 30) that has a prop (e.g., prop 30) comprising a wound.The wearer may launch an application on the handheld device containingone or more animations. The user may then choose a desired animation(e.g., display 22 comprising an animation) that will enhance theappearance of the prop, such as a beating heart. The wearer may theninsert the handheld digital device into the pocket (e.g., pocket 40) ofthe device support member such that the display can be seen through theaperture of the body of the device support member (e.g., aperture 34 ofbody 32 of device support member 30). The wearer may then secure thedevice support member to his or her body, such as by placing his or herneck into a neck opening of the device support member (e.g., neckopening 38). The wearer may then wear a garment (e.g., garment 12) suchthat the garment covers at least a portion of the body of the devicesupport member but leaves at least a portion of the prop and the display(e.g., an animation) substantially visible.

Apparel system 110, another embodiment of the present apparel systems,is shown in FIGS. 13-16. As shown in FIG. 13, apparel system 110includes garment 112, which comprises graphic 150 and at least oneaperture 152 through which display (e.g., animation) 122 can be seen. Inthe illustrated embodiment, and as shown in more detail in FIGS. 14-16,apparel system 110 also includes device support member 130, which iscoupled to garment 112 and which can support (e.g., hold or secure) ahandheld device having a screen in such a position that a portion of thescreen is visible through aperture 152. Graphic 150 is an example of agraphic that surrounds (or borders) an aperture, and aperture 152 is anexample of an aperture that has a normally-open configuration (orposition).

In the illustrated embodiment, graphic 150 comprises a depiction of aface with safety-pinned eyelids (e.g., the graphic as shown in FIGS.21A-21F), and garment 112 has one aperture 152 where the eye of thewould be. Display 122 is related (e.g., synergistically) to the face andcomprises an eye in the illustrated embodiment. Other displays that arerelated (e.g., synergistically) to a face include a blinking empty eyesocket, writhing maggots, crawling tarantulas, or moving snakes, or somecombination of any of these that cycles periodically (or at awearer-programmable rate) through the components of the combination.

FIG. 14 is an illustration of garment 112 of FIG. 13 turned inside-out,with pocket 144 in an open position. FIG. 15 is an exploded view apparelsystem 110. FIG. 16 is an illustration of garment 112 turned inside outwith pocket 144 in the closed position.

In the embodiment shown in FIGS. 13-16, garment 112 comprises astiffening layer 162 and stiffening piping 164 (which may take the formof two strips) coupled to the inside of garment 112. As shown in FIGS.14 and 15, device support member 130 comprises a pocket 144 coupled togarment 112 and, more particularly, to stiffening layer 162, such as bybeing sewn to stiffening layer 162 along bottom edge 143 of pocket 144.In other embodiments, pocket 140 may be sewn along more than one edge(e.g., three edges) to stiffening layer 162 or garment 112. In otherembodiments, pocket 140 may be coupled in another way or ways tostiffening layer 162, such as by gluing, fusing, or the like. In otherembodiments, pocket 144 may be coupled (e.g., sewn, glued, fused)directly to garment 112. In still other embodiments, pocket 144 iscoupled removably to stiffening layer 162 or garment 112 (such as withtape or mechanical fasteners), meaning pocket 144 can be separated fromthem without disturbing the integrity of, for example, a sewn seam(s) ora glued seam. In still other embodiments, device support member 130 maycomprise a pocket that is coupled (e.g., sewn, glued, fused, taped)along three edges to stiffening layer 162 or garment 112.

In the illustrated embodiment, device support member 130 comprises afirst fastening portion 146 coupled to (e.g., with adhesive) or integralwith stiffening layer 162 and a second fastening portion 147 coupled to(e.g., with adhesive) or integral with pocket 144. In the embodimentshown, each fastening portion is a mating part of a hook and loopfastener (such as Velcro brand hook and loop fasteners). In the specificembodiment shown, first fastening portion 146 comprises the hooks of ahook and loop fastener and second fastening portion 147 comprises theloops of a hook and loop fastener; however, in another embodiment, firstfastening portion 146 can comprise the loops and second fasteningportion 147 can comprise the hooks.

As shown in FIG. 16, device support member 130 is configured to supporthandheld device 120 (which, as shown, is a touchscreen phone). Thecomponents of device support member 130 may be configured (e.g., sizedand shaped) to support multiple sizes of handheld devices. For example,the larger fastening portions 146 and 147 are made, the larger the sizeof the handheld device they can help to support. Both device supportmember 30 (described above) and device support member 130 are examplesof device support members configured to securely retain a handhelddevice. Preferably, a given embodiment of the present device supportmembers associated with the present apparel systems is configured tohold a handheld device such that the handheld device moves minimally, ifat all, with respect to the aperture or apertures of the outer garmentin order to preserve the effect of the application relative to the propor graphic.

As shown in FIGS. 17A-17C, any of the present apparel systems and decorsystems can be contained in a package 200 to facilitate shipping and/orsale of the system. In such embodiments, the package is considered partof the system. In certain embodiments, package 200 comprises a hook 201.The package may contain an indicia 206, such as on an externally-facingsurface 202 of package 200 or visible through such a surface, thatidentifies a source for one or more applications that can be executed ona handheld device that has a screen and that is sized to be supported bythe device support member of the system. For example, the indicia can bea textual description of a website address at which such an applicationcan be downloaded. Alternatively or additionally, the system may alsoinclude an insert 204, such as a piece of paper or papers, thatillustrates and/or describes how to assemble the system and/or thatincludes an indicia (e.g., indicia 206) that identifies a source for oneor more applications that can be executed on a handheld device that hasa screen and that is sized to be supported by the device support memberof the system.

FIGS. 18A-18D show embodiments of apparel systems, or wearable itemsystems, that include a wearable (e.g., non-garment) item, like abackpack or a satchel, both of which have at least one strap configuredto be positioned over a wearer's body such that the item rests againstthe torso and/or waist in a normal carrying position.

FIGS. 18A and 18B shows apparel system 160, which includes wearable,non-garment item 161 (which, in the depicted embodiment, is a satchel)that includes pouch or container 162; (e.g., flexible) cover 163 thatcan, in some embodiments, be coupled to a fastener (not shown) forsecuring the cover to container 162; and wearable strap 165 that isconfigured to be worn over a wearer's shoulder and, in some embodimentsacross a portion of the wearer's torso (e.g., including, for example,across the wearer's front and/or back). Some embodiments of item 161,like the depicted embodiment, can also include handle 166 coupled tocover 163, which can be used to carry (rather than wear) item 161. Item161 also includes at least one aperture 167 in item 161 and, morespecifically, through at least a portion of cover 163. Item 161 alsoincludes a graphic 168 depicted on item 161 and, more specifically, oncover 163. One of the present device support members (not visible, butsuch as device support member 130) is coupled to item 161, and morespecifically cover 163, in any suitable manner, such as in a mannersimilar to how device support member 130 is coupled to garment 112.System 160 may also include a handheld device supported by the devicesupport member in the manner described above, which device can run anapplication that generates a display (e.g., display 169) that is visiblethrough aperture 167 and that is related (e.g., synergistically) tographic 168. In FIGS. 18A and 18B, for example, the display is ananimation of a shark moving through water, and graphic 168, whichdepicts an ocean environment, includes a depiction of water.

FIGS. 18C and 18D shows apparel system 170, which includes wearable,non-garment item 171 (which, in the depicted embodiment, is a satchel)that includes pouch or container 172, which may be closable with one ormore zippers 173; and wearable straps 175 that are configured to be wornover a wearer's shoulders such that the back side (not visible) ofcontainer 172 is oriented across a portion of the wearer's torso (e.g.,across the wearer's front or back). Some embodiments of item 171, likethe depicted embodiment, can also include handle 176 coupled tocontainer 172, which can be used to carry (rather than wear) item 171.Item 171 also includes at least one aperture 177 in item 171 and, morespecifically, through at least a portion of container 172. Item 171 alsoincludes a graphic 178 depicted on item 171 and, more specifically, oncontainer 172. One of the present device support members (not visible,but such as device support member 130) is coupled to item 171, and morespecifically container 172, in any suitable manner, such as in a mannersimilar to how device support member 130 is coupled to garment 112.System 170 may also include a handheld device supported by the devicesupport member in the manner described above, which device can run anapplication that generates a display (e.g., display 179) that is visiblethrough aperture 177 and that is related (e.g., synergistically) tographic 178. In FIGS. 18C and 18D, for example, the display is ananimation of a shark moving through water, and graphic 178, whichdepicts an ocean environment, includes a depiction of water.

Wearable items 161 and 171 are examples of bags. Containers 162 and 172are examples of closable containers, where container 162 can be closedusing cover 163 and container 172 can be closed using zipper 173. Otherembodiments of wearable item systems include any of the present graphicsand displays.

In any of the disclosed embodiments, the application is configured togenerate a display that is adjustable by a user, which includes beingscalable (that is, able to be made larger or smaller on the screen),translatable (that is, able to be moved around the screen), androtatable (that is, able to be rotated on the screen of the handhelddevice) such that the animation may be properly aligned with therespective aperture(s) of the garment and/or the device support member.In some embodiments, a user may adjust the animation by placing twofingers on the screen and moving them away from each other (to zoom in),moving them towards each other (to zoom out), moving a finger (orfingers together) across the screen (to translate or pan the animation),and rotating one finger relative to the other (to rotate the animation).The application may generate a display that includes actual subjectmatter (such as an actual moving eye) or computer-generated subjectmatter (such as a computer-generated moving eye). The application can beconfigured to accept feedback from one or more instruments on thehandheld device, such as an ambient light sensor (if provided), aproximity sensor (if provided), GPS (if provided), an accelerometer (ifprovided), a compass (if provided), a gyro or gyros (if provided),bluetooth (if provided), and the like, to influence and affect thedisplay (e.g., an animation). For example, the application may beconfigured such that a front facing camera can be used for head and/oreye tracking of the viewer to influence the display. As another example,the application may be configured such that a front facing camera can beused to capture video segments of the viewer interacting with theapparel system (and, in more particular embodiments, the costume), suchas, for example, to generate a reaction from a viewer witnessing astartling image in the display. The application may be configured tomodify (e.g., distort) the wearer's voice that is projected through aspeaker on the handheld device. The application may be configured suchthat two apparel systems (e.g., two costume systems) can interact witheach other based on proximity. For example, the application may beconfigured such that a handheld device separate from the handheld devicerunning the application can be used to remotely control the display(e.g., the animation) that is playing on the wearer's costume. Theapplication may be configured such that headphones can be attached tothe handheld device and the buttons on the headphones can be used tointeract with the display (e.g., the animation).

In certain embodiments, one or more animations may reside in a softwareapplication that is configured to run on the handheld device. In someembodiments, the application may suggest one or more animations that areconfigured to be displayed with a given costume. For example, in certainembodiments, a user may select a costume in the application, after whichthe application generates a display of one or more animations (or a listof one or more animations) related to (or otherwise appropriate for)that apparel system (e.g., costume). In other embodiments, the apparelsystem (or a garment thereof) may include a code (such as analphanumeric code, a barcode, or a QR code) or a link configured to bereceived by the application; once the application receives the code orlink, the application generates a display of one or more animations (ora list of one or more animations) related to (or otherwise appropriatefor) that costume.

In some embodiments, a user may be able to search the application for adesired animation. For example, a user may be able to search for“heart,” and the application will return one or more animations (or alist of one or more animations) of a heart.

In some embodiments, a user may upload his or her own still image,animation, or message to the application. In other embodiments, theapplication may be configured to display images, animations, and/ormessages generated and uploaded by another user or by someone in a group(e.g., a community) of users.

In certain embodiments, the display (e.g., the animation) generated bythe application may be configured to change based on the receipt of aninput signal. For example, an animation of an eye may be configured tomove based on a tap on the screen of the digital handheld device. Or,the animation of the eye may be configured to move based on a signalfrom a button press (such as a volume up button, a volume down button,or mute button, where the button is physical or digital). Or, theanimation of the eye may be configured to move based on a change inposition of the handheld device by receiving position data from aposition sensor (e.g., gyroscope) within the handheld device. As anotherexample, an animation of a heart may be configured to beat faster as aanother person approaches the wearer by receiving image data from acamera within the handheld device. As yet another example, an image of amouth may be configured to smile upon receiving a voice command througha microphone coupled to the handheld device. As still another example,an image of a reindeer nose may be configured to blink red on December24 upon receiving date data through a calendar reference within thehandheld device.

In still other embodiments, the application may be configured to emit asound related to the selected animation. For example, where theanimation is of a beating heart, the application may emit a sound of aheart beating.

In certain embodiments, the application may allow a user to select andpurchase a garment.

While the images discussed above and in the specific examples belowdepict a human wearer, one of ordinary skill in the art would understandthat any of the apparel systems disclosed here could be configured to beworn by an animal, such as a dog or cat.

Specific embodiments of garments comprising graphics and thecorresponding animations are discussed below. FIGS. 19A-42F eachcomprise a graphic configured to be displayed on a garment, such asgarment 112. As such, the following graphics and aperture(s) may besubstituted for graphic 150 shown in FIG. 13 to yield one of the presentapparel systems.

FIG. 19A is a line drawing of graphic 1950, which is a zombie head andtorso comprising one aperture 1952. FIG. 19B is a line drawing of zombiehead and torso graphic 1952 and shows that animation 1922 comprises abeating heart visible through aperture 1952. FIGS. 19C and 19E aregrayscale and color versions, respectively, of FIG. 19A. FIGS. 19D and19F are grayscale and color versions, respectively, of FIG. 19B.

In various embodiments, the animation comprises one or more of a beatingheart, writhing maggots, slithering snakes, moving gears, a crawlingspider (such as a tarantula), any of which may be accompanied by a soundeffect related to the animation.

FIG. 20A is a line drawing of graphic 2050, which is a witch andcauldron comprising two apertures 2052. FIG. 20B is a line drawing ofwitch and cauldron graphic 2052 and shows that animation 2022 compriseseyes visible through apertures 2052. FIGS. 20C and 20E are grayscale andcolor versions, respectively, of FIG. 20A. FIGS. 20D and 20F aregrayscale and color versions, respectively, of FIG. 20B.

In various embodiments, the animated eyes are configured to do one ormore of blink, move, and change colors.

FIG. 21A is a line drawing of graphic 2150, which is a face withsafety-pinned eyelids comprising one aperture 2152. FIG. 21B is a linedrawing of face graphic 2152 and shows that animation 2122 comprises aneye visible through aperture 2152. FIGS. 21C and 21E are grayscale andcolor versions, respectively, of FIG. 21A. FIGS. 21D and 21F aregrayscale and color versions, respectively, of FIG. 21B.

In various embodiments, the animated eye is configured to do one or moreof blink, move, and change colors.

FIG. 22A is a line drawing of graphic 2250, which is a skull with ahelmet comprising two apertures 2252. FIG. 22B is a line drawing ofskull graphic 2252 and shows that animation 2222 comprises two eyesvisible through aperture 2252. FIGS. 22C and 22E are grayscale and colorversions, respectively, of FIG. 22A. FIGS. 22D and 22F are grayscale andcolor versions, respectively, of FIG. 22B.

In various embodiments, the animated eyes are configured to do one ormore of glow, move, and change colors.

FIG. 23A is a line drawing of graphic 2350, which is a pirate headcomprising one aperture 2352. FIG. 23B is a line drawing of pirategraphic 2352 and shows that animation 2322 comprises one eye visiblethrough aperture 2352. FIGS. 23C and 23E are grayscale and colorversions, respectively, of FIG. 23A. FIGS. 23D and 23F are grayscale andcolor versions, respectively, of FIG. 23B.

In various embodiments, the animated eye is configured to do one or moreof move, change colors, and blink.

FIG. 24A is a line drawing of graphic 2450, which is a jack o'lanternand tombstones comprising three apertures 2452. FIG. 23B is a linedrawing of graphic 2450 and shows that animation 2422 comprises aglowing flame visible through apertures 2452. FIGS. 24C and 24E aregrayscale and color versions, respectively, of FIG. 24A. FIGS. 24D and24F are grayscale and color versions, respectively, of FIG. 24B.

In various embodiments, glowing flame is configured to do one or more ofchange size, change color, flicker, and turn off and on.

FIGS. 25A-25C are a line drawing, grayscale drawing, and color drawingof graphic 2550, which is a frog. In this embodiment, aperture 2552 isthe belly of the frog (that is, unlike many of the embodiments discussedherein, aperture 2552 is not a hole) through which animation 2522 may beseen. In this embodiment, animation 2522 may comprise swarming flies.

FIG. 26A is a line drawing of graphic 2650, which is a jack o'lanternand kitten comprising three apertures 2652. FIG. 26B is a line drawingof graphic 2650 and shows that animation 2622 comprises a glowing flamevisible through apertures 2652. FIGS. 26C and 26E are grayscale andcolor versions, respectively, of FIG. 26A. FIGS. 26D and 26F aregrayscale and color versions, respectively, of FIG. 26B.

In various embodiments, glowing flame is configured to do one or more ofchange size, change color, flicker, and turn off and on.

FIGS. 27A-C are a line drawing, grayscale drawing, and color drawing,respectively, of an alternate embodiment of the graphic depicted inFIGS. 26A-26F. In this embodiment, graphic 2750 of a pumpkin and kittenis depicted, and the pumpkin serves as the aperture 2752 (that is,unlike many of the embodiments discussed herein, the aperture is not ahole like it is in the embodiment depicted in FIGS. 26A-26F) throughwhich animation 2722 can be seen such that the pumpkin appears to glow.

FIG. 28A is a line drawing of graphic 2850, which is a mask comprisingtwo apertures 2852. FIG. 28B is a line drawing of graphic 2850 and showsthat animation 2822 comprises eyes through apertures 2852. FIGS. 28C and28E are grayscale and color versions, respectively, of FIG. 28A. FIGS.28D and 28F are grayscale and color versions, respectively, of FIG. 28B.

In various embodiments, the animated eyes are configured to do one ormore of glow, blink, move, and change colors.

FIG. 29A is a line drawing of graphic 2950, which is a kitten in a jacko'lantern comprising two apertures 2952. FIG. 29B is a line drawing ofgraphic 2950 and shows that animation 2922 comprises cartoon eyesvisible through apertures 2952. FIGS. 29C and 29E are grayscale andcolor versions, respectively, of FIG. 29A. FIGS. 29D and 29F aregrayscale and color versions, respectively, of FIG. 29B.

In various embodiments, the animated eyes are configured to blink, move,glimmer, and change colors.

FIG. 30A is a line drawing of graphic 3050, which is an evil clowncomprising three apertures 3052 for the eyes and mouth. FIG. 30B is aline drawing of graphic 3050 and shows that animation 3022 compriseseyes and a mouth visible through apertures 3052. FIGS. 30C and 30E aregrayscale and color versions, respectively, of FIG. 30A. FIGS. 30D and30F are grayscale and color versions, respectively, of FIG. 30B.

In various embodiments, the animated eyes are configured to do one ormore of blink, move, glow, and change colors, and the mouth isconfigured to do one or more of grin, open, and close.

FIG. 31A is a line drawing of graphic 3150, which is a fortune tellercomprising one aperture 3152 for the crystal ball. FIG. 31B is a linedrawing of graphic 3150 and shows that animation 3122 comprises aswirling crystal ball visible through aperture 3152. FIGS. 31C and 31Eare grayscale and color versions, respectively, of FIG. 31A. FIGS. 31Dand 31F are grayscale and color versions, respectively, of FIG. 31B.

In various embodiments, the animated swirl is configured to do one ormore of move and change colors. In other embodiments, the swirl maycontain an image, such as a photo uploaded by a user.

FIG. 32A is a line drawing of graphic 3250, which is a fortune tellercomprising one aperture 3252 for the crystal ball. FIG. 32B is a linedrawing of graphic 3250 and shows that animation 3222 comprises aswirling crystal ball visible through aperture 3252. FIGS. 32C and 32Eare grayscale and color versions, respectively, of FIG. 32A. FIGS. 32Dand 32F are grayscale and color versions, respectively, of FIG. 32B.

In various embodiments, the animated swirl is configured to do one ormore of move and change colors. In other embodiments, the swirl maycontain an image, such as a photo uploaded by a user.

FIG. 33A is a line drawing of graphic 3350, which is a decapitatedbutler comprising two apertures for the eyes. FIG. 33B is a line drawingof graphic 3350 and shows that animation 3222 comprises eyes visiblethrough apertures 3352. FIGS. 33C and 33E are grayscale and colorversions, respectively, of FIG. 33A. FIGS. 33D and 33F are grayscale andcolor versions, respectively, of FIG. 33B.

In various embodiments, the animated eyes may be configured to do one ormore of move, blink, and change colors.

FIG. 34A is a line drawing of graphic 3450, which is a mad barbercomprising one aperture 3452 for the barber pole. FIG. 34B is a linedrawing of graphic 3450 and shows that animation 3422 comprises arotating barber pole visible through aperture 3452. FIGS. 34C and 34Eare grayscale and color versions, respectively, of FIG. 34A. FIGS. 34Dand 34F are grayscale and color versions, respectively, of FIG. 34B.

In various embodiments, the animated pole may be configured to spin atdifferent rates.

FIG. 35A is a line drawing of graphic 3550, which is a reindeercomprising one aperture 3552 for the nose. FIG. 35B is a line drawing ofgraphic 3550 and shows that animation 3522 comprises a blinking nosevisible through aperture 3552. FIGS. 35C and 35E are grayscale and colorversions, respectively, of FIG. 35A. FIGS. 35D and 35F are grayscale andcolor versions, respectively, of FIG. 35B.

In various embodiments, the animated nose may be configured to do one ormore of blink and change colors.

FIG. 36A is a line drawing of graphic 3650, which is a hearth comprisingone aperture 3652 for the fireplace. FIG. 36B is a line drawing ofgraphic 3650 and shows that animation 3622 comprises a burning firevisible through aperture 3652. FIGS. 36C and 36E are grayscale and colorversions, respectively, of FIG. 36A. FIGS. 36D and 36F are grayscale andcolor versions, respectively, of FIG. 36B.

In various embodiments, the fire may be configured to do one or more offlare, crackle, and die.

FIG. 37A is a line drawing of graphic 3750, which is a winter scenecomprising one aperture 3752 for a snow globe. FIG. 37B is a linedrawing of graphic 3750 and shows that animation 3722 comprises apicture frame and falling snow visible through aperture 3752. FIGS. 37Cand 37E are grayscale and color versions, respectively, of FIG. 37A.FIGS. 37D and 37F are grayscale and color versions, respectively, ofFIG. 37B.

In various embodiments, a user may select a photo to be placed in theframe, and the snow may be configured to do one or more of start, stop,and change the rate at which it falls.

FIGS. 38A-38C are a line drawing, grayscale drawing, and color drawingof the same graphic shown in FIGS. 37A-F but with a different animation.In this embodiment, instead of a picture frame, animation 3723 shows acabin with fallen snow around that is visible though aperture 3752.

In various embodiments, animation 3723 may be configured to includefalling snow that does one or more of start, stop, and change the rateat which it falls.

FIG. 39A is a line drawing of graphic 3950, which is President Obamacomprising two apertures 3952 for the eyes. FIG. 39B is a line drawingof graphic 3950 and shows that animation 3922 comprises eyes visiblethrough apertures 3952. FIGS. 39C and 39E are grayscale and colorversions, respectively, of FIG. 39A. FIGS. 39D and 39F are grayscale andcolor versions, respectively, of FIG. 39B.

In various embodiments, the animated eyes may be configured to do one ormore of move, blink, and change colors.

FIG. 40A is a line drawing of zombie head graphic 4050 comprising twoapertures 4052. FIG. 40B is a line drawing of zombie head graphic 4050and shows that animation 4022 comprises eyes visible through apertures4052. FIGS. 40C and 40E are grayscale and color versions, respectively,of FIG. 40A. FIGS. 40D and 40F are grayscale and color versions,respectively, of FIG. 40B.

In various embodiments, the animated eyes are configured to do one ormore of move, blink, change expression, and change color.

FIG. 41A is a line drawing of a female disco dancer graphic 4150comprising one aperture 4152. FIG. 41B is a line drawing of disco dancergraphic 4150 and shows that animation 4122 comprises a disco ballvisible through aperture 4152. FIGS. 41C and 41E are grayscale and colorversions, respectively, of FIG. 41A. FIGS. 41D and 41F are grayscale andcolor versions, respectively, of FIG. 41B.

In various embodiments, the animated disco ball is configured to do oneor more of blinking, shining, spinning, and changing color.

FIG. 42A is a line drawing of a male disco dancer graphic 4250comprising one aperture 4252. In the embodiment shown, aperture maycomprise a transparent film coupled to the garment, and graphic 4250 maybe placed on or over the film. FIG. 42B is a line drawing of discodancer graphic 4250 and shows that animation 4222 comprises a disco balland dance floor visible through aperture 4252. FIGS. 42C and 42E aregrayscale and color versions, respectively, of FIG. 42A. FIGS. 42D and42F are grayscale and color versions, respectively, of FIG. 42B.

In various embodiments, the animated disco ball and dance floor isconfigured to do one or more of blinking, shining, spinning, flashing,changing pattern. and changing color.

FIGS. 43A-43H illustrate an embodiment of a decor system 4310. Unlikethe examples of apparel systems discussed above, the decor system is notconfigured to be worn by a wearer and is instead configured for display.Like the examples discussed above, however, decor system 4310 comprisesa decor item 4312 configured to retain a handheld device 4320 thatdisplays an animation 4322 that is related to the decor item (e.g., thatcreates a synergistic effect between the animation and the decor item).

As shown in FIGS. 43A-43B, decor system 4310 comprises a frame 4390surrounding a surface 4392, at least one aperture 4352 through surface4392 through which an animation 4322 may be seen, and a graphic 4350 onsurface 4392. Surface 4392 can be the front surface of a canvas or acanvas-like element. In the illustrated embodiment, graphic 4350 is acartoon portrait with two apertures 4352 where the eyes would be.

FIG. 43C is a view of the back side of decor system 4310, and FIG. 43Dis an exploded view of FIG. 43C. In the embodiment shown in FIGS.43C-43D, system 4310 comprises device support member 4330. System 4310also includes back surface 4394, which may be the opposite side of thesame material as front surface 4392 (in which case apertures 4352 extendthrough both front and back surfaces 4392 and 4394, respectively), orwhich may be a surface of a backer or backing material (such ascardboard, particle board, wood, or the like) that is coupled (e.g.,stapled or glued) to the material of which front surface 4392 is a part(in which case apertures 4352 in front surface are aligned withcomparably sized and positioned apertures in back surface 4394). Devicesupport member 4330 includes a pocket 4344 and a first fastening portion4346 that is coupled to or integral with pocket 4344 and that can becoupled to back surface 4394. Device support member 4330 also includes asecond fastening portion 4367 coupled to back surface 4394. Pocket 4344may be coupled to second fastening portion 4367 in any suitable fashion,such as by being sewn along bottom edge 4343 of pocket 4344 or along anyone or more edges of pocket 4344. In the embodiment shown, eachfastening portion is a mating part of a hook and loop fastener (such asVelcro brand hook and loop fasteners). In the specific embodiment shown,first fastening portion 4346 comprises the hooks of a hook and loopfastener and second fastening portion 4367 comprises the loops of a hookand loop fastener; however, in another embodiment, first fasteningportion 4346 can comprise the loops and second fastening portion 4367can comprise the hooks. In some embodiments, the pocket may be couplable(e.g., coupled removably) to the second fastening portion using only thehook and loop fastener. In other embodiments, pocket 4344 may be coupledin another way or ways to fastening portion 4367, such as by gluing,fusing, or the like. In other embodiments, pocket 4344 may be coupled(e.g., sewn, glued, fused) directly to back surface 4394.

In some embodiments, system 4310 may comprise wire 4399, which may becoupled to frame 4390 or some other suitably sturdy portion of system4310 such that system 4310 may be hung on a wall.

As will be understood from FIGS. 43B-43D, device support member 4330 isconfigured to support (e.g., hold or secure) handheld device 4320(which, as shown in FIG. 43D, is a touchscreen phone). The components ofdevice support member 4330 may be configured (e.g., sized and shaped) tosupport multiple sizes of handheld devices. For example, the largerfastening portions 4346 and 4367 are made, the larger the size of thehandheld device they can help to support. Device support member 4330 isan example of a device support member that is configured to securelyretain a handheld device. Preferably, a given embodiment of the presentdevice support members associated with the present decor systems isconfigured to hold a handheld device such that the handheld device movesminimally, if at all, with respect to the aperture or apertures of thedecor system in order to preserve the effect of the application relativeto the graphic, or, if used, a prop.

FIGS. 43E and 43G are grayscale and color versions, respectively, ofdecor system 4310 depicted in FIG. 43A. FIGS. 43F and 43H are grayscaleand color versions, respectively, of decor system 4310 depicted in FIG.43B.

In another embodiment shown in FIGS. 44A-44B, decor system 4410comprises mug 4490, which includes a semi-cylindrical front wall 4352that, together with bottom 4353 and back wall 4354, defines a chamberconfigured to contain a liquid. Semi-cylindrical chamber front wall 4352has a substantially curved surface and back wall 4354 has asubstantially planar surface.

Mug 4490 also comprises a device support member 4430 that is coupled toor integral with back wall 4354 and/or bottom 4353 and that comprises aslot configured to receive a handheld device 4420 configured to displayan animation 4422.

At least a portion of the material(s) of at least front and back walls4352 and 4354, respectively, that define the chamber for holding liquidcomprise a transparent and/or translucent material such that animation4422 is visible through the chamber (and, thus, the front and back wallsthat, at least in part, define it) when a handheld device is supported(e.g., held or secured) by device support member 4330. In the embodimentshown in FIGS. 44A-44B, animation 4422 comprises a scene of fishswimming. Thus, when handheld device 4420 is supported by mug 4490, itappears that fish are swimming in the mug.

In other embodiments, the walls defining the chamber for holding liquidmay be shaped such that the chamber is more or less than half acylinder. In certain embodiments, two semi-cylindrical chambers, whichmay or may not be in fluid communication with each other, are coupled toeach other and/or to device support member 4430 such that mug 4490appears to be cylindrical and such that the device support member ispositioned between them. In still other embodiments, the device supportmember may be configured to support two handheld devices (e.g., directlyback to back, or back to back but separated by a divider) and the mugmay comprise to chambers for holding liquid, such that animations (of,e.g., fish swimming) may be visible through both liquid-holding chamberswhen the mug is supporting two handheld devices running swimming fishapplications.

The following module is one example of software (and is code written inObjective-C) that may be used to create an application that can bestored in memory (e.g., non-transitory, non-volatile memory) on ahandheld device for use with embodiments of the present apparel systemsand decor systems. As those of ordinary skill in the art willunderstand, the module below may be used to produce an animation, andmay be combined with other modules to create an application that allowsa user to select one animation from among multiple animations to run ona handheld device on which the application is stored. The followingmodule can be used to create an animation showing a beating heart,maggots, snakes, gears, or a spider, and is suitable for use with anybody shown in FIGS. 1-9 and with any graphic shown in FIGS. 19A- 19F:

@interface HeartViewController : ItemViewController {  int currentClip; BOOL dummyBool; } @property (nonatomic, strong) NSArray *clips; @end@implementation HeartViewController @synthesize clips; -(id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle*)nibBundleOrNil {  self = [super initWithNibName:nibNameOrNilbundle:nibBundleOrNil];  if (self) {   // Custom initialization  } return self; } - (void)didReceiveMemoryWarning {  [superdidReceiveMemoryWarning]; } #pragma mark - View lifecycle -(void)viewDidLoad {  [super viewDidLoad];  self.clips = [[NSArray alloc]initWithObjects:@“HeartBeating”, @“Maggots”, @“Snakes”, @“Gears”,@“Spider”, nil];  currentClip = 0;  if (IS_WIDESCREEN) {   //NSLog(@“iswidescreen”);   self.container.frame = CGRectMake(−29, 0, 379, 568);  } self.moviePlayer = [[MPMoviePlayerController alloc]initWithContentURL:[self getBundleClip:[self.clipsobjectAtIndex:currentClip]]];  self.moviePlayer.controlStyle =MPMovieControlStyleNone;  self.moviePlayer.shouldAutoplay = YES; [self.moviePlayer prepareToPlay];  self.moviePlayer.repeatMode =MPMovieRepeatModeOne;  self.moviePlayer.view.frame =self.container.frame;  self.moviePlayer.view.userInteractionEnabled =NO;  [self.container addSubview:self.moviePlayer.view]; /*[[NSNotificationCenter defaultCenter] addObserver:selfselector:@selector(moviePlayerNotification:)name:MPMoviePlayerPlaybackStateDidChangeNotificationobject:self.moviePlayer];  dummyBool = NO;  */  [[NSNotificationCenterdefaultCenter] addObserver: self selector:@selector(moviePlayBackDidFinish:) name:MPMoviePlayerPlaybackStateDidChangeNotification              object:self.moviePlayer];  /*UITapGestureRecognizer * tap =[[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleTap:)];  tap.numberOfTapsRequired = 2; [self.view addGestureRecognizer:tap];   */ /*  [[NSNotificationCenterdefaultCenter] addObserver:self            selector:@selector(movieEventFullscreenHandler:)             name:MPMoviePlayerWillEnterFullscreenNotification             object:nil];  [[NSNotificationCenter defaultCenter]addObserver:self            selector:@selector(movieEventFullscreenHandler:)             name:MPMoviePlayerDidEnterFullscreenNotification             object:nil];  */ } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } -(void)moviePlayerNotification:(NSDictionary *)userInfo {  // Do anythinghere, for example re-assign the listeningToMoviePlayerNotification-BOOL dummyBool = YES; } /* -(void)movieEventFullscreenHandler:(NSNotification*)notification { [self.moviePlayer setFullscreen:NO animated:NO];  //[self.moviePlayersetControlStyle:MPMovieControlStyleEmbedded]; }*/ -(void)doubleTap:(UITapGestureRecognizer *)recognizer {  if(bonusVideosMode) {   currentClip+=1;   if (currentClip >=self.clips.count)   {    currentClip = 0;   }   [self.moviePlayersetContentURL:[self getBundleClip:[self.clipsobjectAtIndex:currentClip]]];   [self.moviePlayer play];  } } /*- (void)moviePlayBackDidFinish:(NSNotification*)notification {  NSLog(@“myMovieFinishedCallback: %@”, notification );  MPMoviePlayerController*movieController = notification.object;  NSLog( @“player.playbackState =%d”, movieController.playbackState ); }*/ -(void)moviePlayBackDidFinish:(NSNotification *)note {  if (note.object== self.moviePlayer) {   NSInteger reason = [[note.userInfoobjectForKey:MPMoviePlayerPlaybackDidFinishReasonUserInfoKey]integerValue];   if (reason == MPMovieFinishReasonPlaybackEnded) {   [self.moviePlayer play];   }  } } - (void)remoteControlReceivedWithEvent: (UIEvent *) receivedEvent  if(receivedEvent.type == UIEventTypeRemoteControl) {   switch(receivedEvent.subtype) {    caseUIEventSubtypeRemoteControlTogglePlayPause:    {     if(bonusVideosMode) {      currentClip+=1;      if (currentClip >= selfclips.count)      {       currentClip = 0;      }      [self.moviePlayersetContentURL:[self getBundleClip:[self.clipsobjectAtIndex:currentClip]]];      [self.moviePlayer play];      }    break;    }     /*    case UIEventSubtypeRemoteControlPreviousTrack:   {     currentClip−=1;     //NSLog(@“currentCLip: %d”, currentClip);    if (currentClip < 0)     {      currentClip = self.clips.count−1;     //NSLog(@“currentCLipRest: %d”, currentClip);     }    [self.moviePlayer setContentURL:[self getBundleClip:[self.clipsobjectAtIndex:currentClip]]];     [self.moviePlayer play];    }    caseUIEventSubtypeRemoteControlNextTrack:    {     currentClip+=1;     if(currentClip >= self.clips.count)     {      currentClip = 0;     }    [self.moviePlayer setContentURL:[self getBundleClip:[self.clipsobjectAtIndex:currentClip]]];     [self.moviePlayer play];     break;   }     */    default:     break;   }  } } - (void)viewWillDisappear:(BOOL)animated {  [self.moviePlayer stop]; [self.moviePlayer.view removeFromSuperview];  self.moviePlayer = nil; [super viewWillDisappear:animated]; } - (void)viewDidUnload {  [superviewDidUnload];  // Release any retained subviews of the main view.  //e.g. self.myOutlet = nil;  self.clips = nil; } -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{  // Return YES for supported orientations  //return(interfaceOrientation == UIInterfaceOrientationPortrait);  returninterfaceOrientation == UIInterfaceOrientationLandscapeLeft ||interfaceOrientation == UIInterfaceOrientationLandscapeRight; } -(IBAction)handleRotate:(UIRotationGestureRecognizer *)recognizer { }@end

The above specification and examples provide a complete description ofthe structure and use of exemplary embodiments. Although certainembodiments have been described above with a certain degree ofparticularity, or with reference to one or more individual embodiments,those skilled in the art could make numerous alterations to thedisclosed embodiments without departing from the scope of thisinvention. As such, the illustrative embodiment of the present devicesis not intended to be limited to the particular forms disclosed. Rather,they include all modifications and alternatives falling within the scopeof the claims, and embodiments other than the one shown may include someor all of the features of the depicted embodiment. For example,components may be combined as a unitary structure and/or connections maybe substituted. As another example, apparel system 110 may be configuredsuch that stiffening layer 162 and stiffening piping 164 (which may takethe form of two strips) are coupled to other components of devicesupport member 130 before they are coupled to the inside of garment 112.As another example, one of ordinary skill in the art would understandthat, in alternate embodiments, garment 12 may be sized and configuredto fit an dog rather than a human. Further, where appropriate, aspectsof any of the examples described above may be combined with aspects ofany of the other examples described to form further examples havingcomparable or different properties and addressing the same or differentproblems. Similarly, it will be understood that the benefits andadvantages described above may relate to one embodiment or may relate toseveral embodiments.

The claims are not to be interpreted as including means-plus- orstep-plus-function limitations, unless such a limitation is explicitlyrecited in a given claim using the phrase(s) “means for” or “step for,”respectively.

1. An apparel system configured to be worn by a wearer, comprising: a device support member comprising: a body having an aperture; a prop coupled to or integral with the body; a pocket coupled to or integral with the body; where the device support member is configured to support a handheld device having a screen such that at least a portion of the screen is visible through the aperture.
 2. The apparel system of claim 1, where the device support member further comprises: a bib coupled to or integral with the body, the bib configured to be coupled to a wearer's neck.
 3. The apparel system of claim 1, where the prop comprises a wound, the system further comprises a handheld device sized to be supported by the device support member and configured to run an application displaying a beating heart.
 4. The apparel system of claim 1, further comprising a garment configured to be worn by a wearer over the device support member, and where the body of the device support member is configured to be coupled directly to the garment.
 5. The apparel system of claim 4, where the device support member is sewn, fused, or adhered to the garment.
 6. The apparel system of claim 1, where the device support member comprises latex.
 7. The apparel system of claim 1, further comprising a handheld device configured to run an application that can generate a display related to the prop, where the handheld device is sized to be supported by the device support member, the prop comprises a wound, and the display comprises one or more of a beating heart, moving maggots, turning gears, moving snakes, and one or more moving spiders.
 8. The apparel system of claim 7, where the application, when run, can generate a sound associated with the display.
 9. A wearable item system comprising: a wearable item comprising: a container having at least one aperture, the container being closable; at least one wearable strap coupled to the container, the wearable strap being configured to be worn over a wearer's shoulder; and a device support member coupled to the wearable item, the device support member having a pocket and being configured to support a handheld device such that at least a portion of a screen of the handheld device is visible through the at least one aperture.
 10. The wearable item system of claim 9, where the container comprises a graphic.
 11. The wearable item system of claim 10, further comprising a handheld device configured to run an application capable of generating a display on a screen related to the graphic, at least a portion of which will be visible through the at least one aperture when the handheld device is supported by the device support member.
 12. The wearable item system of claim 9, where the wearable item comprises a backpack.
 13. (canceled)
 14. (canceled)
 15. (canceled)
 16. (canceled)
 17. (canceled)
 18. (canceled)
 19. (canceled)
 20. (canceled)
 21. A method of using an apparel system, comprising: obtaining an apparel system comprising: a garment comprising at least one aperture; a pocket configured to be worn underneath the garment; and a handheld device configured to be supported, at least in part, by the pocket and comprising a screen and an application configured to generate a display on the screen; running the application; and supporting the handheld device, at least in part, using the pocket such that the display is visible through the at least one aperture.
 22. The method of claim 21, where the garment comprises a graphic and the display is related to the graphic.
 23. The method of claim 21, where the system further comprises a device support member comprising a prop, the pocket being a portion of the device support member, and the display is related to the prop.
 24. The method of claim 21, where the application is modifiable.
 25. An apparel system configured to be worn by a wearer, comprising: a garment comprising at least one aperture; and a device support member configured to be worn underneath the garment, the device support member having a pocket and being configured to support a handheld device such that at least a portion of a screen of the handheld device is visible through the at least one aperture.
 26. The apparel system of claim 25, further comprising: a stiffening layer coupled to an inside surface of the garment, where the pocket is configured to be coupled to stiffening layer; and a hook and loop fastener coupled to the garment, where one portion of the hook and loop fastener is coupled to the pocket and another portion of the hook and loop fastener is coupled to the stiffening layer.
 27. The apparel system of claim 25, where the garment further comprises a graphic surrounding the at least one aperture.
 28. The apparel system of claim 25, where the garment comprises a tee shirt, a sweater, a sweatshirt, a jacket, a blazer, a cloak, a cape, a hood, a hat, a mask, a vest, a serape, a poncho, or a coat.
 29. The apparel system of claim 28, where the garment includes a graphic that depicts a zombie, a clown, a werewolf, a barber, a wound, a face, a jack o'lantern, a kitten, a cat, a dog, a reindeer, a disco dancer, a cartoon character, a public figure, a hearth, a winter scene, a portrait, or a picture frame.
 30. The apparel system of claim 25, where the garment further comprises a graphic.
 31. The apparel system of claim 30, further comprising a handheld device configured to run an application capable of generating a display on a screen related to the graphic, at least a portion of which will be visible through the at least one aperture when the handheld device is supported by the device support member.
 32. The apparel system of claim 31, where the display is modifiable. 